The House of Da Vinci Escape Room Games and Puzzles Studio
Table Of Content
Turn back to the right and look down behind the frame against the wall to find a drawing to pick up Revolving Bridge. Listed pricing and special offers only valid for new residents. Floor plans may vary unit by unit and by location at the Property. Please contact our Leasing Office to schedule a tour of the Property and the particular unit you are interested in. Pricing and availability subject to change at any time.
Leonardo da Vinci: Inventor. Artist. Dreamer at California Science Center
Now look at the next device to the right, and insert the barrel screw here. Turn this clockwise, then open the gate and pull the lever to lower a shelf nearby. Go to the shelf and pick up another wheel and a wooden box. If everything is correct, the central display will now be glowing blue, with a series of changing symbols around the edge.
Discover
Examine this in your inventory and pull it completely open to reveal a lever with an octagonal shaft. Look back at the inside of the door of the small tower. Slide the switch at the top to reveal another opening, then focus on the mechanism inside here. Close this inner compartment, then take the cogwheel on an axle. Take the scepter-like object, then move the slider behind it to the left.
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Zoom in on the disc here and rotate the part circles, then take out the metal disc with one groove. Go down to the puzzle below and insert the disc with one groove here. Rotate the wooden cover, then slide the metal cover to the right, so you can take the special geometric object.
Rotate the 3 dials on the right to create 3 matching lines on the left (the red should start in the middle and end at the top). After the cannon ball rolls down, insert your wooden handle into the large gear, then turn the gear clockwise until it stops. Back out for now and return to the standing knight.
Tower
Once correct, another set of doors will open and you will proceed through. Look at the middle of the large globe and move aside the 2 halves of the cover. Pull open the halves of the outer shell of the globe to reveal a complex-looking surface with two lenses. Turn left and look at the set of shelves to find another drawing File-cutter. Back out and turn right, then focus on the top of the large globe. Spin the middle part to match the pattern with the bottom part, then spin the top part to continue the pattern.
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Examine this in your inventory and open it to reveal a knife. Back out and rotate around to the other side of the castle. Use your knife on the knotted rope and cut through it. Shake loose the remaining piece of rope, then open this side of the castle. Examine the door, then the statue to the left, which is holding a large scythe.
If they are numbered 1-6 from left to right, use lighters 5, 3 and then 4 - unfortunately the 4th lighter will break and fall off. Use the pump handle again, then use lighters 5 and 3. Go upstairs and cross the room to look inside a partially-opened wooden cabinet.
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Examine this in your inventory and move the two small switches, then flip the end pieces to create a dodecahedron. Look inside the opened left drawer and pick up the valve mechanism. Read the crumpled note, then slide the small slider inside the drawer. Now look inside the opened right drawer and pick up the weight-shaped tool. Use your Oculi Tempus - trace the shape, then drag the time-line until you see liquid flowing. Now adjust the 3 handles on your valve mechanism to match those in the vision.
Insert it on the edge of the disc and drag it around to open the iris, then use the Oculi Infinitum and enter the code IGNIS. Zoom in near the top of the globe and insert the adjusted unusual key. Rotate the key and it will slide down and open up the globe. This segment will now close, and the previous one will be active. Look left and pump the handle 5 times so the gauge is completely filled.
Use the lens on the rotated cap on the top of the microscope, then rotate it down. Go back to the front of the siege tower and attach the ram to the wooden beam near the bottom. Rotate this clockwise until the mechanism further opens, then take the engraved metal handle. Look just to the right of the boiler to see a small bookcase against the wall.
Rotate this around, then pull the catch downwards to open a compartment. Rotate around to the right staircase again and attach your new model, then slide it down. Open the small door beneath the stairs and take the medallion. Back away from the suit of armor, then enter the next room and turn right.
Look at the top of the siege tower and rotate the soldiers on the top until a third one appears. Take the wooden wheel from the third soldier Spin the other two wheels completely to raise two flags and open part of the siege tower. Attach the wooden wheel to the wooden shaft and turn it to open the catapult arm.
Look at the top of its helmet to see a depression with four points sticking out from a middle circle. Examine the weight-shaped tool in your inventory. Use the weight-shaped tool in this configuration in the top of the helmet, then rotate it to reveal the knight's face. Spin all 3 face segments around to see a series of 3 segmented cylinders.
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